danaxsx.blogg.se

Spec ops the line pc gaming wiki
Spec ops the line pc gaming wiki









spec ops the line pc gaming wiki

The truth is, we may never know what happened to those 50,000 Persian soldiers, or if they even existed outside of Herodotus's imagination.

spec ops the line pc gaming wiki spec ops the line pc gaming wiki

Many scholars remain skeptical, and, unfortunately, proof of identification is tricky with corpses 2,500 years dead. According to the Castiglioni brothers, this was proof of Herodotus's story and at long last the discovery of the lost army of Cambesys II. Further excavation and exploration led to the discovery, in 2002, of a mass grave in the sand complete with Bronze Age armor, shattered water vessels, and weaponry. They claim that Cambesys's army existed, perished exactly how Herodotus claimed and further, that they alone know exactly where the army lies.Īngelo and Alfredo, brothers and archaeologists, first discovered the trail of what they believe to be the remains of Cambesys's army in 1996, when they found a large rock formation in the high desert they believed would have been used by the Persian soldiers as a shelter from the storm. Many academics believe Herodotus's story is just a myth.Īngelo and Alfredo Castiglioni disagree. Herodotus believed the soldiers were enveloped by a massive sandstorm and perished, yet modern archeologists have been searching for the remains of Cambesys's lost army for a century, with little to show for their efforts. He wanted the oracle destroyed.Īccording to the ancient Greek historian Herodotus, Cambesys's army traveled through the desert of Egypt for seven days, then vanished without a trace. Cambesys was angry that the oracle at Siwa had rejected his claim to the Egyptian throne. In 525 BC, a Persian king named Cambesys II sent a massive army from Luxor to the city of Siwa. The army of Cambesys The army of Cambesys And the process of developing it began over 2,000 years ago. As a potential work of art, however, it is one of the most ambitious military shooters ever made. They wanted to put players into scenarios where bad things could happen to good people, and in the game they imagined, the list of "good people" wouldn't necessarily include you.Īs a game, Spec Ops is like many other games you may have played before. They drew on their own experiences with powerful forces of nature. Williams - along with co-writer Richard Pearsey and lead designer Cory Davis - wanted to make a game in which a stunningly destructive force of nature would force the player to face decisions they could never have imagined. It is a shooter in which the innocent bystanders are as much a part of the story as you are, and telling the good guys from the bad is practically impossible. It is a game about a city at risk of being swallowed by nature and a man at risk of being swallowed by the weight of his own horrible acts. Walt Williams is the lead writer of Spec Ops: The Line.

spec ops the line pc gaming wiki

And he knows that sometimes those people and their trailers will get wiped clear away. Williams knows that every once in a while the sky will turn green, the wind will go still, the birds will stop singing and people who live in tornado zones (typically trailer parks) will grab their kids, their dogs and whatever they don't want destroyed and hide in the bathtub to wait for it all to be over. He's a video game writer, not a meteorologist. Walt Williams doesn't know why tornadoes target trailer parks. If you are the type of reader who prefers to experience these kinds of game moments first-hand, we encourage you to play the game, then come back. This article contains discussion of specific plot and story "spoilers" from Spec Ops: The Line. How Walt Williams, Cory Davis and Richard Pearsey made a war game into something like art.











Spec ops the line pc gaming wiki